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Apr. 21st, 2013 02:31 amcharacter info. | |
NAME. Mirar SERIES. Age of the Five. AGE. He looks like he's around 30 years of age. He is actually more than 1000. HEIGHT&WEIGHT. 188cm (6'2'') and 172lbs. APPEARANCE. picture. Minus the watch of course! |
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TRIGGERS. Things like falling, having a lot of objects fall on top of him, or being buried beneath something, will make him flash back to the day when his enemies buried him alive beneath the remains of a building. This was an attempt to kill him, and healing from it was a long and complicated process. Due to this he will also feel uncomfortable in very confined spaces. In conversation, he tends to react negatively to people being treated badly, to discrimination of any kind, and to conflict/war. He will always maintain his own neutrality and will not want to engage in political discussions of any kind. MEDICAL INFO. Mirar is exceptionally healthy. He is a powerful sorcerer with particular magical Gifts in the area of healing, to the extent that he has been able to use those powers to stop his own aging process. He is essentially immortal; he will keep living, and will not get ill or grow older, and he will be able to heal any injuries that he gains. He can also heal himself from poison. He can, however, still be hurt by mortal weapons - he'll just heal from the effects. For the purposes of the game, should he sustain enough damage to kill a normal human, he will lapse into a comatose state for at least one day (and longer, depending on how much damage is sustained) until his magic is able to heal his body enough to let him wake. Although he will not die and return via the Morgue, he will wake up with a death penalty which will last just as long as it would on any other character. MENTAL INFO. Mirar has a limited level of psychic awareness. He is able to sense the emotions of those around him, and can send his own thoughts outwards to skim other minds and interact with them through dreams. I will go into more detail about how those powers could potentially affect other characters below. For himself, Mirar is able to shield his mind from other psychics. This is one of his magical Gifts, which involves using magic as a mental 'fog', which keeps other inquiring minds out of his own. FOURTH-WALLING. Feel free! His name is well known in his own world so fame of any kind wouldn't really phase him. It would likely amuse him, he won't take it too seriously. PHYSICAL CONTACT. Go ahead! It won't bother him at all. ROMANCE/SEXUAL RELATIONS. In the past, Mirar was well known as a seducer of many women. He had romantic inclinations towards none, and in fact believed himself incapable of such feelings...until he met Auraya Dyer. He is entirely in love with her, and given his canon point, he believes there is hope she may one day feel the same. Due to that, he will reject both romantic and sexual advances from anyone else. He's deeply sorry, ladies. INJURE/KILL. Injuring should be fine - as noted above, Mirar will just heal. Killing may be fine depending on the circumstance. However, Mirar does have fairly substantial magical Gifts that make him difficult to injure - most notably, he can raise a magical shield called a barrier to defend himself when he's attacked. Please therefore discuss it with me OOCly before hurting him so that we can plot out a realistic way for your character to get around his magic. DEVICE HACKING. Go ahead! THREADJACKING. Welcomed! Feel free to threadjack, I love it. ANYTHING ELSE. Please feel free to contact me if you have queries about anything. |
Mirar's Powers.
Mirar is one of the six most powerful sorcerers in his world - called either Immortals or 'Wilds' in his world. He draws magic from the world around him, and has the ability to utilise it in a range of different ways that he calls 'Gifts'. Mirar's Gifts fall into three main categories:
Mirar can manipulate the magical energy around him to produce a number of different physical effects. This includes:- Exciting this energy in order to generate heat and light. This can be a small light, or just enough heat to warm a bowl of food. By drawing more magic, it can become an extremely intense light source, and enough heat to start a fire.
- Applying this energy forcefully, creating a solid block of magic that can be manipulated. This would be used either by expelling it outwards to create a 'blast' of power, or by creating a shield around himself which he calls a barrier. Since he refuses to harm humans or participate in violence, Mirar uses blasts of magic rarely; for example he used it to free himself when he was caught in an avalanche. He uses barriers far more frequently since they are protective in nature and can be used in defence of both himself, and the people he is healing.
- Applying this energy to small objects, encouraging them to move or change direction. This is in essence a limited form of telekinesis. He will not be able to move large objects, or use this power to effect the Charon in Exit Void.
The Gift for which Mirar is best known is healing. It is what he calls his 'innate' Gift - the one which best defines him. It manifests in the following ways:- He can see and manipulate how organisms are constructed at the cellular level. This means that he can encourage cells that have come apart to join together, enabling him to accelerate the healing of wounds, remove scar tissue, unblock blood vessels, and in general restore a body to its normal state.
- He is able to sense and isolate where foreign bodies have corrupted cells, and remove what is foreign. This enables him to locate poisons and cause them to exit the body. It also allows him to discover strains of viruses and diseases within a person, and destroy them with his mind. He will only take this action if the person's body is completely failing to fight the disease on their own, since to destroy it with magic will mean that the body will not develop natural immunity to the disease.
- By using these Gifts to their fullest extent on his own body, Mirar stopped his own aging process as described above.
As a general rule, Mirar promotes and aids the body's own healing, and only takes over the healing process completely if the person would otherwise die. As well as his magical Gifts, he possesses a vast knowledge of medicinal Cures that can be used to treat illnesses and promote healing. Where the application of a Cure is enough to help someone, Mirar will use that, employing his own magic only where it is needed. He also prefers to help the body to heal itself rather than doing all the work for it. He does what the body needs, no more and no less.
**Note: In Exit Void, Mirar's healing gifts will work on other characters, and he will be able to heal chronic health conditions with your permission. However, he will not be able to heal terminal illnesses, and in truth would be unlikely to try since he would see that as something that would end with a natural death anyway.**
As noted above, Mirar has a limited level of psychic awareness which manifests itself in the following ways:- He can sense the emotions of those around him. This is not the same as being able to read their minds, since he cannot see what they are thinking. He can however gain a sense of the feelings behind their words.
- He can shield his mind, as described above.
- He can enter what is known as a 'dream trance', and through this, skim the minds of the people around him. If the person is awake when he skims, he will get a sense of their emotions and be able to see what they are seeing. More often he will seek sleeping minds, where he can actively communicate with the mind rather than just touching it passively. When he does this he generally intends to hide his presence, though he can be discovered if the person realises he's there and can touch other minds themselves. He is therefore not entirely undetectable. When in this state, he can introduce ideas to the foreign mind to get a general sense of how they would react/what their opinions would be/what their prejudices are. He still will not hear exact thoughts, and he cannot actively control or manipulate a person's mind beyond that he can suggest ideas and provide information to see how the person reacts.
- He can initiate a 'dream link' with another mind. This requires the person to be either asleep, or in a dream trace as described above, and it requires them to answer and accept the link. It does not require them to have mental powers of their own, though it does require their permission. During a dream link, he can mentally converse with the other person. Memories and thoughts can be shared. The state can also constitute a shared dream where the two minds can imagine themselves interacting physically. If their dream-selves touch, it will feel similar to actual touch since they will be utilising the memory of touch. As the founder of the Dreamweavers, Mirar invented a ritual of dreamlinking whereby Dreamweavers would join hands and share thoughts, seek solutions to problems and ask for advice, share learning and experience and commune with each other. They will generally transfer memories in this state, which will then be called 'link' memories. Mirar can use a link of this nature to transfer teaching, such as when he taught Auraya how to heal in canon. Dreamlinking and mind-skimming are the only magical gifts that can still be used within a magical Void because, according to Mirar, they do not require magic to be in constant supply. It would appear that magic is only used to create the initial link between minds, which then stays constant until one of the participants disconnects.
Mirar will be able to use these powers in game. Both his healing powers and his mental powers will be able to affect your character, if you want them to! Please let me know if you would like this by completing the following table: